#include "Griffon.h"

Griffon::Griffon() : Enemy(GRIFFON_STRENGTH_VALUE, GRIFFON_ENEMY_TYPE)
{
	//Intentionally left blank
}

void Griffon::announce()
{
	if (!isDead())
		cout << "A Strength " << getStrength() << " Griffon" << endl;
	else
		cout << "A Strength " << getStrength() << " Griffon Trophy" << endl;
}